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Stratocaster tremolo system. Four-bolt neck plate with the serial number ('58054') between the top two screws. The pole-pieces are staggered as follows: (highest to lowest) D+G; low E+A; high E; and finally B. Three white ABS plastic covered black-bottom single-coil pickups with staggered polepieces and wonderfully balanced outputs of 6.06k, 5.88k, and 5.95k.
When you think of fairy tales, what comes to mind? Breathtaking castles, quaint, colorful villages, majestic mountains, all set in a landscape that seems like something out of this world? Well, there are spots on this planet that look like they are plucked right out of the pages of a children’s book. If you want to be whisked away to some of the most magical places on earth, check out these fairytale destinations.
10 Magical Fairytale Destinations
Bavaria, Germany
Bavaria has it all…snowcapped mountains, whimsical towns, and breathtaking castles. Neuschwanstein Castle served as the inspiration for Walt Disney’s Cinderella castle in Disney World. It is a gorgeous castle with a stunning location at the foot of the Alps. Venture a little farther, taking a road trip on Germany’s Romantic Road, visiting picturesque towns like Rothenburgh ob der Tauber and Wurzburg.
Plan the perfect trip to Bavaria with our10 Day Bavaria Itinerary.
Zhangjiajie, China
Zhangjiajie is one of the most extraordinary landscapes on the planet. Pinnacles of sandstone rock stretch for miles. Zhangjiajie National Forest Park served as the inspiration for the landscape in the movie Avatar. It really does look like it is out of this world.
Take our tour ofZhangjiajie National Forest Park in photos.
Hobbiton, Come Visit the Shire
Hobbiton, located in New Zealand, really is a fairytale destination. This is a movie set constructed for both the “Lord of the Rings” and “The Hobbit” movie series. This colorful, hobbit-sized village can still be visited today. Tour the cute houses, see the home of Bilbo Baggins, and end your visit with a pint of ale at the Green Dragon.
Visit the Shire inour post about Hobbiton.
Cappadocia, Turkey
Cappadocia…the land of whimsical fairy chimneys and peculiar rock formations. The landforms are so unique that it’s hard to believe they really exist until you see them with your own eyes. If you want to visit a place that is like stepping into another world, then put Cappadocia on your list of places to visit. And if you want a truly magical experience, take a hot air balloon ride over Cappadocia.
Plan the perfect trip to Cappadocia withour three day itinerary.
Mostar, Bosnia & Herzegovina
With cobblestoned streets, old stone buildings, and its beautiful bridge spanning the picturesque Neretva River, the town of Mostar looks like it was plucked from the pages of a fairytale. The highlight of a visit here is seeing Stari Most, the old bridge that is the centerpiece of the town. But the charm of Mostar extends well past the span of this bridge into the cobblestoned streets and cafes that make this town such a delight to visit.
Read more abouthow to plan the perfect trip to Mostar.
The Giant’s Causeway
For another one of the world’s great fairytale destinations, enter the land of giants. Located in Northern Ireland, the Giant’s Causeway is a stretch of coastline with perfectly formed hexagonal columns, all massed together at the water’s edge. This landscape was formed by volcanic activity eons ago, or you could believe the tale that the Giant’s Causeway was built by the Irish giant Finn MacCool.
Read more:The Jaw-Dropping Giant’s Causeway
Bhutan, Land of the Thunder Dragon
Bhutan has all the ingredients of perfect fairytale destinations: towering, magnificent mountains, small, quiet villages, and some of the most beautiful landscapes you will ever see. Visit centuries old fortresses tucked away in the valleys in the Himalayas and do not miss the Eagle’s Nest, a monastery precariously perched on the side of cliff.
Read all aboutBhutan, Land of the Thunder Dragon.
Cesky Krumlov, Czech Republic
For the ultimate fairytale village, visit Cesky Krumlov. This town escaped the bombings in WWII, preserving its ancient architecture. Stroll the narrow streets, eat lunch or dinner in a quiet, cozy café, and visit the castle that is guarded by bears. Cesky Krumlov is one of best small towns to visit in Europe.
Do you want to plan a trip to Cesky Krumlov? Check out ourCentral Europe Itinerary.
Bagan, Myanmar
Fairy Tail World Minecraft Map Download
Bagan is the mystical land of temples in a tropical, misty landscape. See it by bus, by bike, our soar over Bagan in a hot air balloon. Bagan is a magical place, definitely a fairytale destination to add to your Southeast Asia bucket list.
The Isle of Skye, Scotland
The Isle of Skye just may be the ultimate fairytale destination. This truly is the land of fairies. Visit the Fairy Pools, hike the Fairy Glen, say hello to the Old Man of Storr, and tour Dunvegan Castle. Just a short drive away from the Isle of Skye is the stunning Eilean Donan Castle, one more fairytale destination to add to your list of places to visit. The Isle of Skye is wonderful place to visit, one of our favorites of all time.
Plan the perfect trip with ourComplete Guide to the Isle of Skye.
Bonus! One More Fairytale Destination: Rakotzbrücke
This picture perfect bridge looks like it was created for a fairytale. Located in Saxony, Germany, Rakotzbrücke makes a great day trip destination from Berlin or Dresden.
Read more about how to visitRakotzbrücke.
What is your favorite fairytale destination? Share it with our readers in the comment section below!
You May Also Like:
- France: 10 Fairytale Towns to Visit on the Alsace Wine Route
- Austria:One Perfect Day in Hallstatt, Austria
- Turkey:A Hot Air Balloon Flight Over Cappadocia
- Ireland:14 Must-Have Experiences in Ireland
- USA:Should You Visit Upper or Lower Antelope Canyon?
- Inspiration:Top 10 Bucket List Destinations
- Around the World: Worst Moments While Traveling Around the World
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Brothers Grimm Memorial in Hanau, by Syrius Eberle
The German Fairy Tale Route[1] (German: Deutsche Märchenstraße) is a tourist attraction in Germany originally established in 1975. With a length of 600 kilometres (370 mi),[2] the route runs from Hanau in central Germany to Bremen in the north. Tourist attractions along the route are focused around the brothers Wilhelm and Jacob Grimm, including locations where they lived and worked at various stages in their life, as well as regions which are linked to the fairy tales found in the Grimm collection, such as The Town Musicians of Bremen. The Verein Deutsche Märchenstraße society, headquartered in the city of Kassel, is responsible for the route, which travellers can recognize with the help of road signs depicting the heart-shaped head and body of a pretty, princess-like creature.[3]
Deutsche Märchenstrasse logo
Plan of the German Fairy Tale Route
- 3From Kassel to Fürstenberg
Tourist attractions[edit]
The German Fairy Tale Route passes through various scenic regions, which include eight nature parks including the HessianSpessart Nature Park, Hoher Vogelsberg Nature Park, Kellerwald-Edersee Nature Park, Meißner-Kaufungen Forest Nature Park, Habichtswald Nature Park and the Weser Uplands Nature Park.
The towns and cities associated with the Brothers Grimm and located along the route are Hanau, Steinau, Marburg and Kassel. The original Children’s and Household Tales (German: Kinder- und Hausmärchen), edited and published by Jacob and Wilhelm Grimm in 1812 and known today as Grimm’s Fairy Tales (German: Grimms Märchen), can be found in Kassel. In 2005, this collection was added to the UNESCO World Document Heritage List. Several places along the Fairy Tale Route are connected with the fairy tales themselves. In the town of Alsfeld, visitors can see what is known as the House of Little Red Riding Hood (Rotkäppchenhaus); the spa Bad Wildungen offers a Snow White Museum (Schneewittchen Museum); and Dorothea Viehmann, from whom the Grimms learned about many of the fairy tales found in their collection, was born in what today is the community of Baunatal. According to legend, the hill Hoher Meissner is where Mother Hulda is said to have resided; Sababurg Castle, located in Reinhardswald Park, is referred to as the Sleeping Beauty Castle. Further attractions include the town of Hamelin, of Pied Piper fame; the spa of Bad Oeynhausen, which has a museum devoted to fairy tales and local legends (Deutsches Märchen- und Wesersagenmuseum); and the city of Bremen, which is famous for the tale of the Town Musicians of Bremen.
Numerous picturesque medieval towns can be found among the Route's attractions as well. In 1975, the Council of Europe awarded Alsfeld the status of a model European community for the conservation of historic buildings. The old centre of the town of Hann. Münden comprises roughly 700 half-timbered houses; the 1300-year-old town of Fritzlar is famous for its imperial cathedral; and Hamelin contains beautiful examples of Weser Renaissance architecture.
The baroque grounds of Philippsruhe Castle in Hanau, the fountain displays in the Hillside Park of Kassel-Wilhelmshöhe, as well as the Bremen Town Hall with the adjacent statue of Roland (both of which are on the UNESCO World Heritage List) are also of particular interest. The 200th anniversary of the first publication of Children's and Household Tales by the Brothers Grimm was observed in 2012-2013 with a series of events. Many other events, open-air festivals, exhibits, and performances dealing with the topic of fairy tales are held annually.
From Hanau to Kassel[edit]
Alsfeld, Fairy Tale House
The German Fairy Tale Route runs from south to north and passes the following places of interest:[4][5]
- Hanau (birthplace of the Brothers Grimm)
- Steinau (Grimm House, childhood home of the Brothers Grimm)
- Marburg (where the Brothers studied)
- Little Red Riding Hood land—stretching from Alsfeld to Fritzlar
- Alsfeld (Fairy Tale House)
- Neustadt (Hesse)
- Bad Wildungen (Snow White village of Bergfreiheit)
- Waldeck and the Edersee resort area
- Schauenburg (Schauenburger Märchenwache: a museum dedicated to the locals Marie Hassenpflug and J.F. Krause, both of whom contributed fairy tales to the Grimm collection)
- Baunatal (birthplace of Dorothea Viehmann, from whom the Brothers Grimm learned many of the fairy tales to be found in their collection), Kassel (where the brothers attended secondary school and where they lived for 30 years; the Brothers Grimm Museum; the Home of Dorothea Viehmann in the Kassel district of Niederzwehren
From Kassel to Fürstenberg[edit]
Between Kassel and Fürstenberg, the Route offers two alternatives:
Mother Hulda Route[edit]
Kassel: Herkules monument by night
- Ebergötzen (Wilhelm Busch)
- Fürstenberg (porcelain manufactory)
Sleeping Beauty Route[edit]
- Hann. Münden (place of death of Johann Andreas Eisenbarth, known as the “travelling surgeon” Doctor Eisenbarth)
- Reinhardswald (including Sababurg Castle, known as the Sleeping Beauty Castle)
- Fürstenberg (porcelain manufactory)
From Fürstenberg to Bremen[edit]
To the north of Fürstenberg, the Route’s two forks rejoin:
Hamelin: Pied Piper Fountain
- Fürstenberg,
- Polle,
- Bodenwerder (birthplace of Baron Münchhausen),
- Hamelin (setting of the Pied Piper of Hamelin),
- Hessisch Oldendorf (associated with The Legend of Baxmann),
- Bad Oeynhausen (site of a museum devoted to fairy tales and local legends),
- Nienburg,
- Buxtehude (associated with The Hare and the Hedgehog),
- Bremen (associated with The Town Musicians of Bremen),
- Bremerhaven.
References[edit]
- ^This is the official name used on the website - see Portrait. However, many English sources also call it the 'German Fairy Tale Road'.
- ^German Fairy Tale Route brochure, Deutsche Märchenstraße e.V., Kassel, 2007.
- ^Presseinfos des Vereins: „10.04.2010 - Presse-Basis-Info“ (PDF)Archived 2011-06-15 at the Wayback Machine (checked on July 8, 2010, in German only)
- ^Official map of the route, published by the Verein Deutsche Märchenstraße e.V. (checked on September 30th, 2010)
- ^Info flyer, published by the Verein Deutsche Märchenstraße e.V. (in German) (checked on September 30th, 2010)
Literature[edit]
- E. Michael Iba, Thomas L. Johnson: THE GERMAN FAIRY TALE LANDSCAPE - The storied world of the Brothers Grimm, CW Niemeyer, Hamelin, 2015. ISBN978-3-8271-9139-7
- Eberhard Michael Iba: Die Deutsche Märchenstraße. Eine sagenhafte Reise vom Main zum Meer,
- Eberhard Michael Iba: Auf den Spuren der Brüder Grimm. Teil I: Eine literarische Reise von Hanau nach Höxter ('On the Trail of the Brothers Grimm. Part I: A Literary Journey from Hanau to Höxter'). Strassen (Luxembourg), 2000. ISBN2-9599793-0-3
- Eberhard Michael Iba: Auf den Spuren der Brüder Grimm von Hanau nach Bremen. Märchen, Sagen, Geschichten ('On the Trail of the Brothers Grimm from Hanau to Bremen. Fairy Tales, Legends, Stories.'). . Pustet, Regensburg, 1978. ISBN3-7917-0536-9
- Michael Pasdzior, Matthias Reinhard: Die Deutsche Märchenstraße. Auf den Spuren der Brüder Grimm ('The German Fairy Tale Route. On the Trail of the Brothers Grimm'). Ellert und Richter, Hamburg, 1996. ISBN3-89234-681-X
- Dorothee Hemme: Märchenstraßen - Lebenswelten. Zur kulturellen Konstruktion einer touristischen Themenstraße ('Fairy Tale Route - Real World. The Cultural Construction of a Themed Tourist Route'). Lit, Berlin/Munster, 2009. ISBN978-3-643-10179-2 (Secondary school paper: Zugel. Dissertation, University of Göttingen, 2007)
External links[edit]
Places along the route:
Retrieved from 'https://en.wikipedia.org/w/index.php?title=German_Fairy_Tale_Route&oldid=899367177'
There’s no place like Germany when it comes to half-timbered homes, medieval castles, sweeping alpine vistas, and all the other makings of a fairytale backdrop for your vacation. My personal favorite time to visit is during the winter: sprinkle a little snow over everything and drop in a few Christmas markets and you won’t believe you’re still in the modern age. But at any time of year, these ten prettiest towns in Germany are sure to delight your eyes:
#1. Rothenburg ob der Tauber
All right, let’s start the list with Rothenburg, because I think we can all agree, this is one of the most charming towns on the planet! This pretty town is located within an easy drive of Munich, Nuremberg, and Stuttgart—but trust me, you’ll want to spend at least a day wandering around the cobblestone streets of the well-preserved medieval town. You can see the whole Altstadt (old town) from the top of the Town Hall Tower, which I recommend doing early in the morning, before the crowds really set in. Then, spend the rest of the day getting lost down the countless alleyways!
Why go there?
Not only is Rothenburg well-connected to other southern German cities, but it has some of the best-preserved medieval architecture in the whole country. The 14th-century walls are still intact (although they did suffer some damage during WWII), and you can even take a walking tour of them. Plus, there’s the historic Marktplatz (market square), the Medieval Crime and Punishment Museum, and plenty of other attractions that should more than keep you busy! Definitely don’t miss St. Jakob’s Church with its 500-year-old carved wooden altarpiece—one of the finest examples of craftsmanship in Germany.
Where to go:Rothenburg ob der Tauber, Germany
Rothenburg ob der Tauber, Germany © Shutterstock, Inc.
Rothenburg ob der Tauber, Germany © Shutterstock, Inc.
Rothenburg ob der Tauber, Germany © Shutterstock, Inc.
#2. Dinkelsbuhl
One thing to note about Rothenburg is that it gets a crazy number of tourists every year, especially during the summer months and December, when tourism is at its peak across Germany. But nearby Dinkelsbuhl has all the charm of Rothenburg without all the people elbowing you out of the way to take that perfect picture! The town has an interesting history as it was accepting of both Protestants and Catholics during the Reformation—and it’s just a quaint little place with half-timbered buildings and window boxes galore!
Why go there?
Again, despite being one of the major stops along the Romantic Road, Dinkelsbuhl is far less crowded than Rothenburg. What this translates to is, you’re able to get prime people-watching seats at a street-side café. There’s no better way to experience German culture than watching everyday life happen before your eyes as you sip an afternoon coffee and enjoy a pastry or two. The town also features a number of different architectural styles, including Gothic (St. George’s Minster), late Roman (St. Paul’s), Rococo (the chapel in the Castle of the Teutonic Order), and more—so definitely get your camera ready to snap some shots!
Where to go:Dinkelsbühl, Germany
Dinkelsbuhl, Germany © Shutterstock, Inc.
#3. Lubeck
Let’s jump up to the northern part of the country and talk about another medieval city: Lubeck. This city has one of the most extensive Altstadt, or old town, areas of any northern German city. Today, it’s still guarded by its iconic 15th-century red brick gate, and you’ll find plenty to love from the medieval city-center to the bustling Baltic Sea port areas.
Why go there?
There are six churches in Lubeck’s medieval quarter, and inside you’ll find some impressive examples of northern German ecclesiastical art. You’ll also want to check out the two city gates that have survived into the modern era, plus the old Rathaus, or town hall. But what I especially love about Lubeck is that it’s right there by the sea—don’t forget to view the ships at the Museumshafen or take a boat ride around the city! And you definitely need to try some of the marzipan that the city is famous for.
Where to go:Lübeck, Germany Ipad air 2 motherboard.
Lubeck, Germany © Shutterstock, Inc.
Lubeck, Germany © Shutterstock, Inc.
#4. Meissen
Meissen is one of the oldest towns in Saxony, so you definitely shouldn’t leave it off your itinerary! On first glance, the town actually looks a lot like Prague, thanks to its red roofs with the castle and cathedral set up on top of the town. But the culture of the town is uniquely German. What the town is really known for is its porcelain, which started being produced in the town in the early 16th century and which is still in production today.
Why go there?
Albrechtsburg, Meissen’s castle, dates to the 15th century and is considered to be Germany’s oldest castle. The Gothic architecture of the castle is very unique and well-worth a look. Next to the castle, you can also check out the Gothic cathedral—which frequently hosts classical music concerts! But the main attraction is the Meissen Porcelain Museum, which will tell you all about the town’s history as well as allow you to attend hands-on demonstrations. You can also browse shop after shop selling all sorts of different porcelain wares—so you should have no problem finding souvenirs for everyone on your list!
Where to go:Meissen, Germany
Meissen, Germany © Shutterstock, Inc.
#5. Lindau
This town is located in the south of Germany, right on the border between Germany and Austria and right on the picturesque shores of Lake Constance (German: Bodensee). Pretty much anywhere you walk along the water, you can look out and see the Alps off in the distance—at least, you can if your eyes aren’t glued to the half-timbered houses and historical buildings of Lindau itself!
Why go there?
Lindau is a popular summertime resort, and with good reason! The lake stays pretty cool year-round, but that makes for a refreshing swim on those hot days. You’ll also have the chance to take boat trips on the lake, go hiking (I recommend heading to Bregenz and hiking up until you get a view of the lake), rent bikes, and otherwise participate in a plethora of outdoors activities. And oh yeah, did I mention that the town itself is incredibly beautiful? Your camera is going to be working overtime here for sure.
Where to go:Lindau, Germany
Lindau, Germany © Shutterstock, Inc.
Lindau, Germany © Shutterstock, Inc.
# 6. Triberg
You can’t go to Germany and not visit the Black Forest! And although it might seem like there’s not much to do in a town as small as Triberg, you’re in for a surprise! Not only is the town itself charming, but it’s also a great place to learn about the history of the Black Forest area as well as to indulge in some outdoors activities (and some of the famous Black Forest cake—heaven in dark chocolate and cherry form!).
Why go there?
Soak in the cute town first, and then head over to Triberg’s Schwarzwaldmuseum, or Black Forest Museum. The place has a ton of artifacts, including many of the famous Black Forest cuckoo clocks that the region is known for. (Once you’ve finished there, head over to the House of 1000 Clocks where you can browse through different types of clocks—and buy traditional cuckoo clocks at a great price!) But also not to be missed is the quaint main street of town, and the nearby Triberger Waterfall, Germany’s tallest waterfall, which stands at an impressive 535 feet. There are a few different hiking trails in the area that will take you straight there.
Where to go: Triberg, Germany
Triberger, Germany © Shutterstock, Inc.
Triberger Waterfall, the highest waterfalls in Germany © Shutterstock, Inc.
#7. Worms
Although you might be a bit put off by the name of the town, Worms (pronounced vorms) is one of the oldest cities in Germany. It’s located right along the River Rhine, which is about as romantic as it gets, although it may not have the half-timbered houses of some of the other entries on this list. In fact, the town is famous as the setting of many medieval legends, including the Nibelungenlied about the hero Siegfried—so in my books, it definitely ranks amongst the top fairytale towns in the country!
Why go there?
Worms has been a religious city for many centuries. It’s 12th-century cathedral can be seen from all over the city—but the city is also home to the oldest Jewish cemetery in Europe. You also can’t miss the Nibelungen Bridge and tower. But the smaller attractions are where the real charm is at. Pay a visit to the Liebfrauen Church, which is set amongst sprawling vineyards producing the delicious Liebfrauenmilch. Take a stroll along the Rhine or through the park surrounding Schloss Herrnsheim. You’re sure to find the fairytale beauty in every turn.
Where to go:Worms, Germany
Martin Luther Memorial in Worms, Germany © Shutterstock, Inc.
The oldest Jewish cemetery in Europe. Worms, Germany © Shutterstock, Inc.
#8. Ramsau
You’ve undoubtedly seen pictures of St. Sebastian’s Church, located in Ramsau—they’re frequently on the covers of German guidebooks and brochures. And you’ve probably also seen pictures of the nearby Hintersee Lake. Or perhaps you’ve seen pictures of the fall festival, Almabtrieb, when the cows are brought down from the summer pastures for the cold winter. If you’re looking for a quaint, alpine village to spend your days in, look no further than Ramsau.
Why go there?
Although Ramsau is home to only about 3000 people, there are tons of things for you to do in the area—just check out this guide. Whether you like hiking, skiing, swimming, star-gazing, or just relaxing and feasting on German food and drink, Ramsau is the place for you. And oh yeah, that church looks beautiful and straight out of a fairytale no matter what time of year it is.
Where to go:Ramsau bei Berchtesgaden, Germany
Parish Church of St. Sebastian in the village of Ramsau, Germany © Shutterstock, Inc.
Hintersee Lake, Ramsau, Germany © Shutterstock, Inc.
#9. Bamberg
Bamberg became a UNESCO Heritage City in the early ’90s, and it’s easy to see why, given the medieval architecture that’s present in the old town. The city is spread over seven different hills, and it’s known for its arched bridges and the old Rathaus, which is perched on one of these arched bridges over the river. You’ll find many different styles of architecture here, from medieval and half-timbered to baroque to modern.
Why go there?
One of the main sights to see in Bamberg is its unique Rathaus, but you’ll also find similar fairytale-style buildings in the Alte Hofhaltung (Old Court), which was once home to the bishop. Speaking of bishops, don’t miss the 11th-century cathedral. And if all the architecture isn’t doing it for you, Bamberg is well-known for its numerous breweries, including the 15th-century Schlenkerla brewery, which make a type of smoked beer that isn’t made anywhere else in the world. Grab a tankard…er, glass…and some wurst you might feel like a knight from olden days!
Where to go:Bamberg, Germany
Bamberg, Germany © Shutterstock, Inc.
#10. Bad Mergentheim
Bad Mergentheim is another pretty town where you’ll find quaint, cobblestoned streets and lovely half-timbered buildings. Also, as with all German towns that have ‘bad’ in the name, Bad Mergentheim is a spa town—and its waters have supposedly been curing people of various ailments for many centuries. I think everything about this town, from the history to the architecture, is absolutely lovely—and best of all, it’s a bit off the main tourist track!
Why go there?
Of all the towns on this list, I think Bad Mergentheim’s market square, with its colorful half-timbered buildings, is the prettiest—and not least of which because it isn’t crowded with tourists everywhere you look! And if your vision of fairytale includes knights in shining armor rescuing damsels in distress, you have to pay a visit to the Deutschordensschloss, or the castle that served as the medieval home for the Teutonic Knights once upon a time. There’s a museum inside the castle
Where to go:Bad Mergentheim, Germany
Bad Mergentheim, Germany © Shutterstock, Inc.
Bad Mergentheim, Germany © Shutterstock, Inc.
Of course, this is only a small selection of the fairytale towns that you’ll find scattered across Germany. Have you visited others? What were your favorites and why? Tell us about them in the comments below!
Haru-senpai- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lineage : Monkey King's Descendant
Position : None
Posts : 3216
Guild : Fairy Tail
Cosmic Coins : 0
Dungeon Tokens : 12
Mentor : Igneel, & Noheme the Fox
Experience : 11,106.25
Character Sheet
First Magic: Fire Dragon Slayer Magic
Second Magic: Dragon Force
Third Magic:
- Post n°1
~*Earthland Map*~
Fiore
Language / Accent: American English
Government: Monarchy
Customs & Traditions: A nation of unparalleled beauty, and equal rights for all Supernatural Creatures and Wizards alike. Fiore is a breathtaking land of rivers, mountains, volcanoes, deserts, glaciers, islands, and streams. The mixing pot of Earthland, all types of races and supernatural creatures from every nation can be found here. In Fiore; even Demons are treated as citizens if they are natives. So long as you don't harm anyone, or hurt anything; Fiore will welcome you with open arms. The least racist of all the nations, you could easily see a Demon socializing with a talking cat here. A land ruled by a King; with a Magic Council at his beck and call; who in turn has an organization under their command, known as the Rune Knights to keep an eye on it's exceptionally powerful wizards. Fiore is home to several 'Guilds', groups of Wizards who set out to help the other 80% of Fiore's non-magical population through requests that only Magic can help with. Fiore is a nation that allows individuals to thrive on their own personal successes, and be punished by their own personal mistakes as well. In Fiore; nothing, not your race, gender, species, or fortunes will hold you back. It is a land of Equality, Beauty, History, and Magic. Fiore, along with Bellum and Seven are known too have extremely powerful wizards amongst their Nations populace.
Wizard Population: 20%
- Visual Info:
Desierto
Language / Accent: Arabian & Middle Eastern
Government: The 3 Desert Sultans
Customs & Traditions: A desert nation; ruled by 3 desert sultans among the 3 largest cities in this proud nation. The terrain here is harsh; more harsh in fact than any other nation besides Sin perhaps. If you are not from Desierto; it will be difficult to adjust to the blasting heat and endless dunes. Most of Desierto's resources are imported as the land cannot sustain crops of any kind. Nonetheless, Desierto is a prime location for mining valuable gems and metals which they use when conducting trade with other nations. Although the wizard populace of Desierto is somewhat minor, the supernatural residents of Desierto are quite shunned by the community. The wizards originating from this nation are quite violent towards their own and worse with strangers. The sultans always keep a close eye on these supernatural beings, harshly punishing the most minor of offenses.
Wizard Population: 25%
Ca-Elum
Government: Democracy
Language / Accent: Hawaiian
Customs & Traditions: You want Excalibur? Go to Ca-Elum. You want amazing armor for your Griffon? Go to Ca-Elum. Want diamond made high heels for your sweetheart? Go to Ca-Elum. The beautiful island nation of Ca-Elum, swarming with oasis', palm trees, and volcanic islands; seems like paradise. However, if one were to listen beyond the waves of this tropical paradise; one would hear the constant hammering of a blacksmith; likely somewhere nearby, forging his masterworks in one of the many Ca-Elum Forges that dot these volcanic islands. Young boys AND girls here are taught to forge, learning early on too withstand Ca-Elum's volcanic forges that utilize the natural lava flow of the islands. Ca-Elum's volcanic resources are overflowing, with different metals and elements readily available; they also are the number one exporter of jewelry in Earthland. Between Pergrande buying up their Metalworks, and Minstrel buying up their jewelry; Ca-Elum has become one of the richest nations in all of Fiore. Although they don't look it. The average blacksmith on Ca-Elum has a coffer filled with gold, however he or she will usually be in rags with a welding mask on, awaiting an order. They have all the gold they could ever need already on the Ca-Elum islands, so although they are in competition with Minstrel for the 'wealthiest' nation; they happily cede this title to Minstrel and apt to continue their time honored tradition of bringing Earthland the best Metalwork, Goldsmithing, and Jewelcrafting that they can. They say a Ca-Elum blacksmith never sleeps until a Forge is complete. Ca-Elum's standing Navy is thought to be the largest in the land. Their warships seem to be even beyond 21st century; and their fleet is..let's just say their fleet would take up the entire horizon if it were to sail all at once. Ca-Elum holds elections every 4 years to decide who will take up the Presidential role of the island nations. The title of the President in Ca-Elum is 'Master Smith' as a reflection of their culture and tradition.
Wizard Population: 0%
- Visual Info:
Seven
Government: Queendom
Language / Accent: Irish
Fairy Tail World Map 1
Customs & Traditions: A land of pure magic. A magical forest aptly named 'The Sevenwood' that seems to stretch in all directions. Narnia made real; this lands beauty will cause you to pop open your Campsite just at it's borders too awe at it's beauty and majesty. Lions talk, birds discuss the politics of the Sevenwood, and just about everything here is alive; even the trees will speak to you if you get lost in the forest. All forms of wildlife can talk in Seven. Do not be surprised to see a house cat walk up and strike up a conversation with you and your group from it's front gates. The homeland of The Elves, the Pixies, the Satyrs, and the Leprechauns. Along with Fiore and Bellum, Seven is known to be a nation that has wizards of extreme power and might that call the forests of the Sevenwood home. Seven is a nation of endless magical possibility, and beauty; a lake glistening in the middle of the forest with eight waterfalls surrounding it, pouring into it; a beautiful cliff overlooking a valley of rainbows and lakes. It seems impossible, but this place is all too real. The Queen of Seven is said to be unrivaled in her beauty; rumored to only wear leaves and vines as clothing. Any and all magical creatures seem willing to lay their life down for her immediately upon meeting her; even if they'd never encountered her before. Seven's cities and towns are all built into the trees and forests of the Sevenwood. You haven't seen beauty until you see a horizon of trees lit up with the majestic glow of a city of Seven. All life, is precious here whether Supernatural or Normal. Creatures socialize with one another in grand forest marketplaces as creatures of nameless legend fly above the canopy of the Sevenwood. A marvelous place, however due to it's leniency for Supernatural beings, Seven has a host of issues within it's borders as any nation does.
Wizard Population: 90%
(The Last Image is of Seven's Border with Bosco. The Energy Field surrounding Bosco's Border is Visible As Well)
Bosco
Language / Accent: American English
Government: Techno-Council
Customs & Traditions: An extremely advanced Technological nation. It is said that the plans for Etherion itself were stolen from this proud nation. Although their technology is advanced; they refuse to share it with any other nations. Even those they consider allies. Life in Bosco is relatively peaceful, a fact which they pride themselves on. They seek too ensure Bosco's survival, no matter what. Their gigantic mega cities dot the landscape of Bosco; which is mostly arid and mountainous. With energy domes that can be erected around each major city; Bosco is perhaps one of the only nations with a 'known' way of defending itself against Etherion should Fiore choose to fire upon them. Bosco's most serious law; is the Law of Technological Privacy. The Techno-Council, suspicious that the plans for Etherion were somehow stolen from their nation and used by Fiore; hence declared that no technology from Bosco may leave it's borders, unless sanctioned by the Techno-Council itself. Donned in all black armor; the 'Peacekeepers' aptly named, are an organization made up of both women and men of Bosco; tasked with both keeping the peace and quelling uprisings of any sort in Bosco's major cities and slaying the monsters than inhabit the wild lower levels of the technologically advanced Mega Cities. The wilderness of Bosco that is untouched by it's technology is a wild mountainous region populated by Giant Monsters and beasts that attempt to assault Bosco's giant cities any chance they can get. Monsters in Bosco are large. Very large. They usually deal with Godzilla like assaults at least once a month in one of their major cities. The Peacekeepers are a very busy organization: from keeping Bosco's technology contained and secret from other nations, to quelling titanic beasts. These badasses in black do it all.
Wizard Population: 0%
- Visual Info:
Fairy Tail Earth Land
Stella
Government: Military State
Language / Accent: Australian Dwarvish
Customs & Traditions: The Dwarves of Stella; are an extremely proud people. They do not welcome outsiders; and are usually very suspicious of them. They are an extremely militant society; even as young dwarves, the males are taken and trained in the most brutal wilderness' of Stella; which are known to be extremely harsh. As a matter of fact, Stella is mostly caves, rocks, and more rocks. Trees don't seem to grow in this nation; only stone in the most fantastic natural earthen formations in all of Earthland. The lakes seem to sit completely; still, in Stella. Every lake looks like an unmoving mirror against the rocky surroundings. The Dwarves love their land more than anything else except for gemstones and gold. They are very greedy, and militant. Although the former traits are true; the Dwarves also love to have a good time; and drink more alcohol than likely any other race in Earthland. Wild parties and brawls are commonplace, and almost tradition within Stella. Although they can be very strict and disciplined, the dwarves also know how to cut loose. They are extremely skeptical of magic, and will freak out if they see it. Dwarves are naturally resistant to magic; and will shrug off all but the most powerful spells as if their skin and bodies are literally unaffected by any enchantments and magic. They love to use Great Axes; and Battlehammers as their weapons of choice; and also love to sport full plate mail. They are excellent Architects, and their halls are gilded with many different metals and designs. They believe in Strength above all; and will honor a person who refuses to quit, showing extreme personal strength. Although they are distrusting of outsiders, they will be honorable for the most part as long as you don't make them too suspicious of you. They revere the Earth, Gems, and Jewels, and Stone as the foundation and most natural form; of all things.
Wizard Population: 0%
Joya
Government: Free Tribes
Language / Accent: American English
Customs & Traditions: The homeland of the 'Half Cat' feline races of Earthland. This jungle nation is filled to the brim with the half cat, half man humanoids that call it home. They are a a vibrant people; almost exactly like humans except for their more natural feline tendencies too climb trees; and dislike canines. The Feline-Folk of Joya are happy too see anyone climb over the Joya Mountains, which surrounds their Jungle Nation on all sides; making it nearly impossible to invade. They are very friendly towards guests, there females are quite frisky, and their males are extremely flirtatious. The feline folk of Joya know how too throw a party; their tribes get down until the sun comes up; and then hunt while hungover if need be. Everyone in Joya is born naturally with cat ears, and a tail. Ear, and Tail Fur color is used to distinguish which tribe a Joyan is from. Wizards in Joyan culture are often the most prized hunters in the nation; and as such wizards in Joya are called 'Hunters'. A beautiful rainforest nation; inhabited by more natural wildlife than one could ever imagine in it's jungles, rivaled only by Seven in this regard.
Wizard Population: 20%
- Visual Info:
Midi
Government: Eastern Empire
Language / Accent: Japanese
Customs & Traditions: Midi is a nation that seems to be straight out of 18th century Japan. Rivers, and gardens of amazing beauty stretch in all directions. Mountain ranges with villages nestled in them; farmland as far as the eye can see. Bushido is observed in this nation; as temples with gigantic structures carved into the side of cliff faces is common place. Hidden secrets of the land untouched by time are nestled behind waterfalls and canyons. The katana, is the weapon of choice; as in Midi, a man is not a man without his katana; and should both live by it, and die by it. The nation as a whole is very peaceful, and welcoming of outsiders. The wizards in this nation are aptly called 'Samurai'; and observe the traditions and pastimes that their name would have one believe. The Samurai protect both the Emperor, and people of Midi; as they always have, and always will. The bladework of a Samurai is like something straight out of Bleach. A majesty to behold. A nation of stunning natural beauty; the only places that compare too it's tranquil beauty are Fiore, Seven, Joya, and Minstrel as far it goes visually.
Wizard Population: 40%
Minstrel
Government: Parliament (Democracy)
Language / Accent: French
Customs & Traditions: Minstrel is the Nation that invented pomp and circumstance. Ladies throw handkerchiefs, and men challenge one another to duels in the streets. Even the broke homeless man on the street will be dressed in a run down tuxedo if he can help it; he'll take coins in his top hat. The affluent, and wealthy seem to rule in Minstrel; as their wines and foods are spectacular in every corner of the nation. There is many a fat bellied lord in this nation. The sword is highly regarded in their culture; and blades are often passed down from father to son, generation to generation. You will get laughed at growing up if you harbor no skill in swordplay here. Wizards in this nation are known as 'Musketeers'; wearing a signature green outfit. The Musketeers are in charge of keeping peace within every corner of this Realm. Parliament allows the Musketeers too handle the law and peace keeping; not bothering too do so themselves as they'd rather squabble over tic or tac. About half of the boys and girls born in this Nation are born with Magic; and end up either becoming Musketeers, or keeping their talents secret. Minstrel is known for being a nation of nobility and honor; although like any Nation is plagued by it's own series of problems. A land of endless Grasslands and Sunshine, without much forest for shade. The stars are beautiful in Minstrel at night; nearly unrivaled.
Wizard Population: 50%
- Visual Info:
Iceberg
Government: The Frozen King
Language / Accent: Scandinavian & Russian (Norse Mixture)
Customs & Traditions: One of the harshest environments in all of Earthland. The temperature here is 35 degrees on it's warmest day of the year. This snow and ice blasted land is the original homeland of the Vulcans. The gigantic ape-like giants still populate this Nation heavily too this day. It's a longstanding tradition that those who defeat the frozen king becomes the next one by donning his golden, ruby encrusted crown, inheriting all the power that lies within it. Iceberg, being the cold and uninhabited place that it is, isn't too much of a threat to the other nations, since they don't really know the king, who normally lives in seclusion. In reality, the king has his own 'super power', such as Fiore has their Etherion. The crown holds a power strong enough to freeze an entire nation solid. The nation itself came to be when the first Frozen King found a dirty old crown in the lush plains that would be transformed into the cold, barren wasteland that is known today as 'Iceberg'. This dirty crown was glowing, planting the seed of curiosity in the young archaeologist, Fálki. Putting on the crown to see if it would do something, such as how a celestial key grants power to the summoner, he caused a chain reaction that would scar the land of Earthland forever. Although the power of the crown is great, it also comes at a price, ones sanity. Once it is put on, the process cannot be stopped. It will twist the mind of the wearer to want nothing more than to freeze everything with the power it gives, and that's exactly what the archaeologist did. In a period of time in Earthland's history known as 'The Freezing', the large portion of land was ravaged by non-stop snow, hail, and chilling winds, killing off anything green that resided there. Most of the small tribes that thrived off the rich soil to grow food were quickly wiped out and the few that remained look towards the few with magic. Up until this point, mages were viewed as less than human and 'weak' in the eyes of the other tribesman, but they were quickly made elders and leaders when there was no other place to turn to. Although most of the plant life seemed to have died, it was simply buried under the snow, causing the rabbits to evolve and change over time to creatures who could burrow into the deep snow. With the rabbits, came foxes, and then scavengers, and thus a new ecosystem was born. Of course, since gardening and farming was out of the question, the tribes had to learn to hunt in the cold, freezing wastes that greeted them. The earliest records show that, out of this desperation and need of hunting and building, the elder mages in the villages developed their tools from cold, solid, ice. Ice Make. Eventually, one of the young men who harbored a strong resentment against the man who killed off his friends and family members who lived in other villages took on the quest to vanquish the man who did so. Armed with ice make and the blessing of the village elder, he set off to slay the revered, 'Frozen King'. Úlfr, the young man, stormed the castle of ice that rested on one of Icebergs many mountains and was said to have slain three hundred Vulcans to reach the Frozen King himself, who was sitting upon his throne. The battle was long and bloody, but in the end, Fálki was outmatched the the man's sheer will to win. Úlfr's final testament to the fact that he was great was taking the king's crown from his head and putting it on himself before plunging his icy sword into Fálki's heart. When Úlfr didn't return and it was said that the king still sat upon his throne, the villagers were crushed, but a new tradition evolved. Once every decade, a newborn child was given the blessing of the elder, a portion of their magical power, and were destined to try and end the tyranny caused by the ice king. But, whether they win or lose, the outcome will be the same. If they win, they will be compelled to don the crown and the cycle will continue, but should they die in battle, another will just be selected until the will of the man is strong enough to overcome the icy calling that the crown emanates. Until that happen, Iceberg will never become anything more than a barren waste of ice and death. Rumor has it that the ice dragon lives in these chilly mountains, though it was never been confirmed.
Wizard Population: 5%
What every Frozen King will eventually look like
A Female Village Elder
Typical Village Female
A Male Village Elder
Typical Village Male
Frozen Wastes
Treacherous Frozen Chasms
Bellum
Government: Theocracy of Archmages
Language / Accent: American English
Customs & Traditions: A nation of humans, that do not welcome other Supernatural Creatures or Races as Fiore does. Nearly every human in Bellum is born with magic; and as such, since ancient times; their culture has been one that revolves around their religion. Magitology. The worship of magic itself. If you are born without magic in this nation; you will be made fun of, and outcast by your peers--often reduced to a servants work if you're not particularly wealthy. Of all the nations; Bellum is the one you're most likely to meet a crazed, zealot of a Magi on the street. Magic runs rampant here; with no order other than what the Archmages say. Bellum however, has a beauty too it's cities that is nearly rivaled by none. Nearly everyone in Bellum is a Wizard, so any damage done to any structure or building likely doesn't last long and is repaired with magic. Causing Bellum's cities and towns to be in a state of seemingly permanent beauty; although spells go flying in the streets of the cities of Bellum all the time; they never seem to take any damage. There are so many wizards in Bellum; that two wizards could be dueling wrecking a city block, as another group of wizards follow behind them; and play cleanup with their magic. Non-human creatures are hunted for sport here by the Wizards. Wizards in this Nation are called 'Magi', and their leaders are called 'Archmages'. They worship Magic here and all things involving it. They are at odds with Fiore, (with it's current system of keeping the Wizards in check by force if necessary) and Pergrande. Naturally. A land filled with many rivers, Bellum is one of the most racist nations in Earthland. If you're not human, they will dislike and probably try to kill you. If you don't have magic, they will treat you as a second-class; or second rate individual. Along with Seven and Fiore, Bellum is known to have wizards of extreme might and power amongst their nations inhabitants. Their capital city is a floating city; hovering over a valley of Lacrima, and is completely powered by magic.
Wizard Population: 80%
- Visual Info:
Enca
Government: Tribal Chieftains
Language / Accent: Jamaican
Customs & Traditions: An island nation, filled to the brim with hippy-like fisherman who enjoy nothing more than living off of the land itself. Too them; the oceans and the land are a blessing, and are to be taken care of at all costs. The chieftans of each tribe usually preach that through good will, and service to the land; the land will take care of you and yours in return. Their fishing culture here is the zenith of a culture of such. Fish hang from many sail boats in the waters near Enca; crabbing boats, lobster, fish, anything you can imagine; they catch it here. Mermaids have been known to inhabit the waters around; and even some coves, off the coast of Enca. Wizards on Enca Island are called 'Fangs', aptly named as the people of Enca often hunt Sharks as one of their most revered and respected form of prey. The standing naval forces of the Enca tribes (although they are just large fishing boats) is enough too dwarf just about any other nations, save for Ca-Elum and Peregrande. A beautiful lush tropical island, with inland waterfalls, lakes, and valleys twisting and turning throughout Enca Island.
Wizard Population: 10%
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Pergrande Kingdom
Government: Monarchy
Language / Accent: United Kingdom & Old English
Customs & Traditions: The Kingdom of Pergrande; the most massive Nation in all of Earthland. A nation so massive; it's only dwarfed by it's own national history. A country rooted in it's ways; Pergrande is a Kingdom that is highly paranoid of the world around it. The Royal Family of Pergrande, outlawed magic hundreds of years ago after an incident in which the Queen was bewitched and captured by a wild wizard that was in love with her. The incident sparked a war; and the result; was the Wizards of Pergrande being hunted down in a massive inquisition. Even still to this day in Pergrande; any sign or rumor of Witchcraft will be met with the harshest of responses, more often than not ending in an execution in one fashion or another. Although the nations strict policy of 'No Magic' is held firmly in place; Pergrande is on the forefront of medicine in Earthland; due to their large population, their Alchemists and Doctors are top notch. Pergrande although having a standing army that dwarfs even some other nations combined; is a nation of conflict. Monsters of all types pervade their borders; even more so than the vaunted Fiore in terms of different types of creatures. The nearby nation of Sin is responsible for constantly leaking monsters into Pergrande; although the 'Great Wall of Sin' in the south separates the two Nations; Monsters continue to pour in from Sin from time to time; causing Pergrande to have Ogre, Troll, Werewolf, Goblin, even Dragon problems of it's own. This has only served to 'bolster' the kings attitude against ALL things Supernatural as each child, husband, or wife; dragged off in a bloody mess only serves to cause the people of Pergrande to become more and more paranoid against all things Supernatural and Magical. The Knights are in charge of keeping the peace, as well as their Squires who assist them as needed. The Paladins are the most powerful warriors in Pergrande, and some of the most skilled swordsman in Earthland; known as Holy Warriors, they are in charge of hunting down any Supernatural Creatures or Threats to the Kingdom of Pergrande. The armor of the Paladins of Pergrande is composed of a type of magic nullifying steel; found only in their nation. The Paladins are not too be trifled with; they are able to slay extremely powerful supernatural beings, with no magic on their skill alone.
Wizard Population: 0%
- Visual Info:
Sin
Government: None
Customs & Traditions: Hell on Earth. Sin is a land of monsters, where Demons roam the land freely. Mordor on Earthland; and the place from which all Monsters originate. No one knows for sure exactly how and why monsters originated from this place, but it was believed to be caused during the 'Great Inquisition of Pergrande' in which all of their wizards were hunted down like wild animals and slain by the paladins. During the bloody mess of the inquisition, wizards fled towards the empty southwest, out of Pergrande's borders and 'safe' from those who were trying to persecute them. It was in this empty land that mages began conversing with each other and soon found out that every single one of them, dark and legal (by Fiore's standards) all had one thing in common, a mutual hatred for the Pergrande Kingdom and everyone in it. Out of this hate, a partnership evolved, one that would unintentionally devastate the world as Earthland knew it. The 'leader' of this alliance was what Fiore would deem as a dark mage, and his name was Verigoth. Verigoth concocted a plan to use a certain forbidden spell from branch of living magic that required the the life energy of many creatures with magical energy and any celestial beasts, such as those from the keys or through other means of summoning. Motivated by their emotions against the Kingdom, many mages obliged to these conditions and went as far as to sacrifice themselves for this grand spell to be cast. The first time the spell was cast, it failed, as there was something missing for it to work. Their were many sacrifices made, mages and celestial beasts, but there was one problem. The mages were unwilling. Now, with willing sacrifices as well as a nearly limitless number of beasts, the spell could be cast successfully and it was, completely destroying the bodies of the mages and using all of the negative energy they had to twist the celestial beasts into the first monsters, known as Alphas. Verigoth didn't think the Alphas would be so powerful, he thought he could control them. He was wrong. They quickly turned on him and the mages that hadn't given up their lives and slaughtered all of them, but they didn't go down without a fight. During this immense battle of magic and monster, the Pergrande Kingdom thought it would be best to set up a barrier so that their western end doesn't get caught in the crossfires, and thus the 'Great Wall of Sin' was born. It's an enormous wall that covers the entrance of the panhandle from end to end, made of the toughest rock known to Earthland, imported especially from Bosco. Eventually, all the mages were wiped out and the Alphas were left to thrive in their new land, ravaged by fighting. They even became sentient after enough time. Breeding between Alphas gave rise to the ancestors of the common monsters we know today such as 'Vulcans' or 'Wyverns', and once the land of Sin was getting overpopulated, the air and water based creatures fled to new lands to spread their species their. Some land based Alphas even rode on the water ones to these new lands. Many crusades have been attempted by the Pergrande Kingdom to eradicate the problem they caused, possibly the most massive problem plaguing Earthland today, but their efforts were futile. Even with their highly skilled paladins fighting in the front lines, there are too many creatures that are too powerful which end up crushing the paladins every time. All they can do is stop them from coming into their kingdom. But one day, the wall will fall. It's only a matter of time..
Wizard Population: 0%
Last edited by Heero-sama on 26th January 2014, 3:16 am; edited 4 times in total
'You turn yourself responsible for everything you do.' This article, Ishgar (Damon), is the sole property of Mr. Draco, and cannot be mentioned, used or even edited without asking him first, except the collaboration articles. Are you capable of doing that? |
This page, Ishgar (Damon), is currently under construction. Please bear with the changes made by the author. |
Map | Land | |
---|---|
Ishgar | |
Kanji | 面の大陸 (イシュガル) |
Rōmaji | Ishugaru |
Location | |
Government | |
Area | 13 million miles² |
Population | +400.000.000 |
Literacy | 70% |
Demonym | Ishgarian |
Ishgar (面の大陸 Ishugaru) is a large peninsula virtually located on the eastern part of Earth Land.
History
Geography
Ishgar is located to the east of Alakitacia and very much on the eastern side of the planet.
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Its landmass has nearly 34,192,942 square kilometers.
Due to the continent's shape, the climates vary a lot throughout it, as it is mostly affected by the altitude variety.
Culture
Politics
Most of the provinces within Ishgar are ruled by a political body, independent of their ruling archetype, which all have a varied relationship with one another. A country's happenings are handled solely by the ruling body of said country.
The Magic Council has been integrated into the countries' politics since many years after it was founded. As such, it has members of the law in all of the countries and they possess quite, but fair, amount of influence. Most of the time, the Council takes charge when a subject involves more than one country.
Religion
The practice of religion varies throughout the many countries within Ishgar, with some, unsurprisingly, dedicating themselves much more to worshipping any kind of deity at all. Notably, Stella, Bellum, Desierto, and Pergrande are the ones with the most religious influence. The main religions are: Ishgarniism, Midgarism, Elemento, Druidry.
Mythology
Government
Magic Council
Military
Countries
- Fiore: A Kingdom renown for its magic guilds, neutrality, and democratic nature. Its capitol is Crocus.
- Seven: A nation known for its tourism and economy, which circulates the entire continent. Its capital is Septim.
- Isenberg: A province either plagued or gifted with eternal winter, known for its many esoterologists. The country's capital is Weatheria.
- Bosco: Known for its reclusiveness, this nation is off limits for most of the outsiders. Bosco's capitol is Vegas Las.
- Minstrel:
- Ca-Elum:
- Joya: Renowned for its immense amount of mines and trading influenced by gems, this country has a very successful economy. Its capital is Rosegarden.
- Stella:
- Desierto: The continent's only sultunate, known for its immense desert and old ruins.
- Bellum: Its capital is Pax.
- Midi:
- Enca:
- Sin:
- Pergrande: The continent's largest country, this kingdom is renowned as the most productive of the land, exporting its goods for most of the countries. Pergrande's capital is Hellas.
Notable Events
Trivia
- The kanji used for the continent's name (面の大陸) literally means 'Continent of the East'.
- Unlike the main world's map, Ishgar's map was cleared out so it didn't have borders and didn't include the other continents for the sake of focusing on a single one.
- If the Countries spoke real world languages:
- Fiore would use English, Seven would use British, Bosco would use Italian, Isenberg would use German, Minstrel would use French, and Ca-Elum would use Greek.
- Joya would use Spanish, Stella would use Greek, Desierto would use Arabic, Bellum would use Russian, Midi would use French, Sin would use German, Enca would use Dutch, and Pergrande would use Portuguese.